Projects
We use data science, data visualization and big data to analyze cultural trends and data. For description of our methods, see cultural analytics.
Featured Projects
- Visual Earth (2017)
- On Broadway (2014-2015)
- Selfiecity (2014-2015)
- MoMA Photography Collection (2014)
- Phototrails (2013)
- Visualizing Vertov (2013)
- Google Logo Space (2012)
- Mondrian vs Rothko (2011)
- Kingdom Hearts (2010)
- Science and Popular Science (2010)
- One Million Manga Pages (2010)
- Media Species (2009)
- 4535 Time Magazine Covers (2009)
List of All Projects
2018
- Exploring photography magazine Sovetskoe Foto, 1926–1991 | Exploratory visualizations and analysis of 405 covers of magazine Sovetskoe Foto (Soviet Photography), published in Moscow, Russia, from 1926 to 1991 | Lev Manovich, Alise Tifentale, and Agustín Indaco
2017
- Visual Earth | Analysis of growth of image sharing on Twitter around the world using 270 million geo-coded images | Lev Manovich, Daniil Sergeev, Agustín Indaco, Damon Crockett, and Mehrdad Yazdani
2016
- Inequaligram | Analysis of 7,442,454 public Instagram images shared in Manhattan over five months | Lev Manovich and Agustín Indaco
2014–2015
- Selfiecity | Investigating selfies in six global cities using a mix of design, computational, theoretic, and artistic methods | Lev Manovich, Moritz Stefaner, Daniel Goddemeyer, Dominikus Baur, Jay Chow, Alise Tifentale, Mehrdad Yazdani, and Nadav Hochman
- On Broadway | Representing life in the 21st century city, commission by the New York Public Library | Daniel Goddemeyer, Moritz Stefaner, Dominikus Baur, and Lev Manovich
2014
- MoMA Photo Collection | Exploratory visualizations of 21,000 historical photos from MoMA Photography Collection | Nadav Hochman and Lev Manovich
- SelfieSãoPaulo | Site-Specific Visualization of Selfies on São Paulo's Largest Media Façade for for SP_Urban Festival | Moritz Stefaner, Jay Chow, Lev Manovich
- Taipei Phototime | Installation that captures, visualizes, and analyzes new Instagram images in real time | Jay Chow and Lev Manovich
- The Exceptional and the Everyday: 144 hours in Kyiv | Analysis of the use of Instagram during the Ukrainian revolution (February 17-22, 2014) using computational and visualization techniques | Lev Manovich, Mehrdad Yazdani, Alise Tifentale, and Jay Chow, with contributions by Svitlana Matviyenko and Elizabeth Losh
- Phototrails: animated | Animated version of Phototrails project, commissioned for Google Zeitgest 2014 conference | Nadav Hochman, Lev Manovich, and Jay Chow
2013
- Phototrails | What do millions of Instagram photographs tell us about the world? | Nadav Hochman, Lev Manovich, and Jay Chow
- Visualizing Vertov | Visualization Analysis of Russian Avant-garde Cinema | Lev Manovich
2012
- Google Logo Space | visualization of design variations in 587 Google logos | Jeremy Douglass
- Veja.vis | Visualizing 2.200 covers of Veja Magazine (Brazil) | Marcio Santos and Cicero Silva
2011
- Mondrian vs Rothko | Comparing stylistic "footprints" of two modern artists | Lev Manovich
- vanGogh.viz | exploring Vincent van Gogh paintings with ImagePlot | Lev Manovich
- Remix.viz | Analyzing YouTube video remixes | Eduardo Navas
- ObamaVideo.viz | President Obama's online weekly addresses | Elizabeth Losh, Jeremy Douglass, Tara Zepel
2010
- One Million Manga Pages | visualizations of 1,074,790 pages from 883 manga series from Japan, Korea, and China | Jeremy Douglass, William Huber, Lev Manovich, and Tara Zepel
- Science and Popular Science | Analyzing the Visual Strategies in the Science and Popular Science Magazines, 1872-2007 | William Huber, Tara Zepel, and Lev Manovich
- PoliticalVideoAds.viz | 2008 U.S. Presidential campaign ads | Tara Zepel
- Kingdom Hearts.viz | Visualizing 100 hours of Kingdom Hearts gameplay | William Huber
- Freakangels.viz | Temporal patterns in a web comic | Jeremy Douglass
2009
- Vertov.viz | Visualizations of patterns in Dziga Vertov's films | Lev Manovich
- Media Species | Visualizing different types of time-based media | Lev Manovich, Sergie Magdalin, Tara Zepel, and Kedar Reddy
- SculptingTime.viz | Mapping temporal structures in games video with 3D volumes | Jeremy Douglass
- AnnaKarenina.viz | Tolstoy's Anna Karenina | Lev Manovich
- TimeLine.viz | MappingTime.viz | 4535 Time magazine covers, 1923-2009 | Jeremy Douglass and Lev Manovich
- BettyBoop.viz | Betty Boop cartoons | Lev Manovich
- What color is Slumdog Millionaire? | how to characterize dominant colors in feature films | Jeremy Douglass
2008
- ModernArt.viz | From realism to abstraction, 1848-1917 | Lev Manovich
- CinemaHistories.viz | 1100+ feature films, 1904-2008 | William Huber and Lev Manovich
- MappingVideoGamePlay.viz | Graphing temporal patterns in game play | Jeremy Douglass
- CatchRelease.viz | The dynamics of uncanny experience in Fatal Frame 2 | William Huber
- macro.viz | visualizing art, industry, territory and global economy in Brazil
- ArtDiaspora.viz | Korean modern art diaspora in a global world
- MotionGraphics.viz | motion graphics and graphics design
- GamePlotBranching | tracing variations in game play experiences of "Knights of the Old Republic"
Selected Student Projects, 2008-2009
- N^3 Report | mapping 28 years of TV news
- Art Objects as Data Points | 200,000 images in UCSD art library
- MySpace.viz | tracking visual conversations in social networks
Theory, Methods, Tools, 2008-2011
- About Cultural Analytics | what is it?
- ImagePlot | desktop software for visualizing image sets
- Style Space | How to compare image sets and follow their evolution
- Cultural Analytics on 287 megapixel HIPerSpace visualization supercomputer | how we do it
- Cultural Analytics history | development of cultural analytics ideas, 2005-2010
- Cultural Patterns Recognition, or Seeing Through Images | using digital image analysis for humanities research
- Surface is the New Depth | multiple coordinated views for cultural visualization
- NURBS theory | conceptualizing cultural processes: from timelines and boxes to curves, surfaces, fields
- Re:Game Libratory | a research space / library for platform studies of video game consoles
- PlayDVR | networked hardware for capturing gameplay on game platforms (from Atari 2600 to Playstation 3)
- PlayPower | 8-bit learning games for radically affordable computers