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Figure 1. Kingdom Hearts videogame traversal. 29 sessions over 20 days, 62.5 hours total. This visualization uses 22,500 frames. Detail (see full size image on Flickr).
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Figure 2. Kingdom Hearts II videogame traversal. 16 sessions over 18 days, 27 hours total. This visualization uses 13,300 frames. Detail (see full size image on Flickr).
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Close-up detail of Figure 2 (see full size image on Flickr).
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Figure 3. Sampled frames from the video capture of the complete traversal (playing the game from the beginning to the end) of the videogame Kingdom Hearts (2002, Square Co., Ltd.). Detail (see full size image on Flickr). See the entire video animation on YouTube.
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Detail of Figure 3 (see full size image on Flickr). See the entire video animation on YouTube.
Author
William Huber
Project Video
See the entire video animation on YouTube.
Description
This project (2010) represents nearly 100 hours of playing two videogames as high resolution visualizations. This representation allows us to study the interplay of various elements of gameplay, and the relationship between the travel through game spaces and the passage of time in game play.